namespace Elementor; use Elementor\Core\Admin\Menu\Admin_Menu_Manager; use Elementor\Core\Wp_Api; use Elementor\Core\Admin\Admin; use Elementor\Core\Breakpoints\Manager as Breakpoints_Manager; use Elementor\Core\Common\App as CommonApp; use Elementor\Core\Debug\Inspector; use Elementor\Core\Documents_Manager; use Elementor\Core\Experiments\Manager as Experiments_Manager; use Elementor\Core\Kits\Manager as Kits_Manager; use Elementor\Core\Editor\Editor; use Elementor\Core\Files\Manager as Files_Manager; use Elementor\Core\Files\Assets\Manager as Assets_Manager; use Elementor\Core\Modules_Manager; use Elementor\Core\Schemes\Manager as Schemes_Manager; use Elementor\Core\Settings\Manager as Settings_Manager; use Elementor\Core\Settings\Page\Manager as Page_Settings_Manager; use Elementor\Core\Upgrade\Elementor_3_Re_Migrate_Globals; use Elementor\Modules\History\Revisions_Manager; use Elementor\Core\DynamicTags\Manager as Dynamic_Tags_Manager; use Elementor\Core\Logger\Manager as Log_Manager; use Elementor\Core\Page_Assets\Loader as Assets_Loader; use Elementor\Modules\System_Info\Module as System_Info_Module; use Elementor\Data\Manager as Data_Manager; use Elementor\Data\V2\Manager as Data_Manager_V2; use Elementor\Core\Common\Modules\DevTools\Module as Dev_Tools; use Elementor\Core\Files\Uploads_Manager as Uploads_Manager; if ( ! defined( 'ABSPATH' ) ) { exit; } /** * Elementor plugin. * * The main plugin handler class is responsible for initializing Elementor. The * class registers and all the components required to run the plugin. * * @since 1.0.0 */ class Plugin { const ELEMENTOR_DEFAULT_POST_TYPES = [ 'page', 'post' ]; /** * Instance. * * Holds the plugin instance. * * @since 1.0.0 * @access public * @static * * @var Plugin */ public static $instance = null; /** * Database. * * Holds the plugin database handler which is responsible for communicating * with the database. * * @since 1.0.0 * @access public * * @var DB */ public $db; /** * Controls manager. * * Holds the plugin controls manager handler is responsible for registering * and initializing controls. * * @since 1.0.0 * @access public * * @var Controls_Manager */ public $controls_manager; /** * Documents manager. * * Holds the documents manager. * * @since 2.0.0 * @access public * * @var Documents_Manager */ public $documents; /** * Schemes manager. * * Holds the plugin schemes manager. * * @since 1.0.0 * @access public * * @var Schemes_Manager */ public $schemes_manager; /** * Elements manager. * * Holds the plugin elements manager. * * @since 1.0.0 * @access public * * @var Elements_Manager */ public $elements_manager; /** * Widgets manager. * * Holds the plugin widgets manager which is responsible for registering and * initializing widgets. * * @since 1.0.0 * @access public * * @var Widgets_Manager */ public $widgets_manager; /** * Revisions manager. * * Holds the plugin revisions manager which handles history and revisions * functionality. * * @since 1.0.0 * @access public * * @var Revisions_Manager */ public $revisions_manager; /** * Images manager. * * Holds the plugin images manager which is responsible for retrieving image * details. * * @since 2.9.0 * @access public * * @var Images_Manager */ public $images_manager; /** * Maintenance mode. * * Holds the maintenance mode manager responsible for the "Maintenance Mode" * and the "Coming Soon" features. * * @since 1.0.0 * @access public * * @var Maintenance_Mode */ public $maintenance_mode; /** * Page settings manager. * * Holds the page settings manager. * * @since 1.0.0 * @access public * * @var Page_Settings_Manager */ public $page_settings_manager; /** * Dynamic tags manager. * * Holds the dynamic tags manager. * * @since 1.0.0 * @access public * * @var Dynamic_Tags_Manager */ public $dynamic_tags; /** * Settings. * * Holds the plugin settings. * * @since 1.0.0 * @access public * * @var Settings */ public $settings; /** * Role Manager. * * Holds the plugin role manager. * * @since 2.0.0 * @access public * * @var Core\RoleManager\Role_Manager */ public $role_manager; /** * Admin. * * Holds the plugin admin. * * @since 1.0.0 * @access public * * @var Admin */ public $admin; /** * Tools. * * Holds the plugin tools. * * @since 1.0.0 * @access public * * @var Tools */ public $tools; /** * Preview. * * Holds the plugin preview. * * @since 1.0.0 * @access public * * @var Preview */ public $preview; /** * Editor. * * Holds the plugin editor. * * @since 1.0.0 * @access public * * @var Editor */ public $editor; /** * Frontend. * * Holds the plugin frontend. * * @since 1.0.0 * @access public * * @var Frontend */ public $frontend; /** * Heartbeat. * * Holds the plugin heartbeat. * * @since 1.0.0 * @access public * * @var Heartbeat */ public $heartbeat; /** * System info. * * Holds the system info data. * * @since 1.0.0 * @access public * * @var System_Info_Module */ public $system_info; /** * Template library manager. * * Holds the template library manager. * * @since 1.0.0 * @access public * * @var TemplateLibrary\Manager */ public $templates_manager; /** * Skins manager. * * Holds the skins manager. * * @since 1.0.0 * @access public * * @var Skins_Manager */ public $skins_manager; /** * Files manager. * * Holds the plugin files manager. * * @since 2.1.0 * @access public * * @var Files_Manager */ public $files_manager; /** * Assets manager. * * Holds the plugin assets manager. * * @since 2.6.0 * @access public * * @var Assets_Manager */ public $assets_manager; /** * Icons Manager. * * Holds the plugin icons manager. * * @access public * * @var Icons_Manager */ public $icons_manager; /** * WordPress widgets manager. * * Holds the WordPress widgets manager. * * @since 1.0.0 * @access public * * @var WordPress_Widgets_Manager */ public $wordpress_widgets_manager; /** * Modules manager. * * Holds the plugin modules manager. * * @since 1.0.0 * @access public * * @var Modules_Manager */ public $modules_manager; /** * Beta testers. * * Holds the plugin beta testers. * * @since 1.0.0 * @access public * * @var Beta_Testers */ public $beta_testers; /** * Inspector. * * Holds the plugin inspector data. * * @since 2.1.2 * @access public * * @var Inspector */ public $inspector; /** * @var Admin_Menu_Manager */ public $admin_menu_manager; /** * Common functionality. * * Holds the plugin common functionality. * * @since 2.3.0 * @access public * * @var CommonApp */ public $common; /** * Log manager. * * Holds the plugin log manager. * * @access public * * @var Log_Manager */ public $logger; /** * Dev tools. * * Holds the plugin dev tools. * * @access private * * @var Dev_Tools */ private $dev_tools; /** * Upgrade manager. * * Holds the plugin upgrade manager. * * @access public * * @var Core\Upgrade\Manager */ public $upgrade; /** * Tasks manager. * * Holds the plugin tasks manager. * * @var Core\Upgrade\Custom_Tasks_Manager */ public $custom_tasks; /** * Kits manager. * * Holds the plugin kits manager. * * @access public * * @var Core\Kits\Manager */ public $kits_manager; /** * @var \Elementor\Data\V2\Manager */ public $data_manager_v2; /** * Legacy mode. * * Holds the plugin legacy mode data. * * @access public * * @var array */ public $legacy_mode; /** * App. * * Holds the plugin app data. * * @since 3.0.0 * @access public * * @var App\App */ public $app; /** * WordPress API. * * Holds the methods that interact with WordPress Core API. * * @since 3.0.0 * @access public * * @var Wp_Api */ public $wp; /** * Experiments manager. * * Holds the plugin experiments manager. * * @since 3.1.0 * @access public * * @var Experiments_Manager */ public $experiments; /** * Uploads manager. * * Holds the plugin uploads manager responsible for handling file uploads * that are not done with WordPress Media. * * @since 3.3.0 * @access public * * @var Uploads_Manager */ public $uploads_manager; /** * Breakpoints manager. * * Holds the plugin breakpoints manager. * * @since 3.2.0 * @access public * * @var Breakpoints_Manager */ public $breakpoints; /** * Assets loader. * * Holds the plugin assets loader responsible for conditionally enqueuing * styles and script assets that were pre-enabled. * * @since 3.3.0 * @access public * * @var Assets_Loader */ public $assets_loader; /** * Clone. * * Disable class cloning and throw an error on object clone. * * The whole idea of the singleton design pattern is that there is a single * object. Therefore, we don't want the object to be cloned. * * @access public * @since 1.0.0 */ public function __clone() { _doing_it_wrong( __FUNCTION__, sprintf( 'Cloning instances of the singleton "%s" class is forbidden.', get_class( $this ) ), // phpcs:ignore WordPress.Security.EscapeOutput.OutputNotEscaped '1.0.0' ); } /** * Wakeup. * * Disable unserializing of the class. * * @access public * @since 1.0.0 */ public function __wakeup() { _doing_it_wrong( __FUNCTION__, sprintf( 'Unserializing instances of the singleton "%s" class is forbidden.', get_class( $this ) ), // phpcs:ignore WordPress.Security.EscapeOutput.OutputNotEscaped '1.0.0' ); } /** * Instance. * * Ensures only one instance of the plugin class is loaded or can be loaded. * * @since 1.0.0 * @access public * @static * * @return Plugin An instance of the class. */ public static function instance() { if ( is_null( self::$instance ) ) { self::$instance = new self(); /** * Elementor loaded. * * Fires when Elementor was fully loaded and instantiated. * * @since 1.0.0 */ do_action( 'elementor/loaded' ); } return self::$instance; } /** * Init. * * Initialize Elementor Plugin. Register Elementor support for all the * supported post types and initialize Elementor components. * * @since 1.0.0 * @access public */ public function init() { $this->add_cpt_support(); $this->init_components(); /** * Elementor init. * * Fires when Elementor components are initialized. * * After Elementor finished loading but before any headers are sent. * * @since 1.0.0 */ do_action( 'elementor/init' ); } /** * Get install time. * * Retrieve the time when Elementor was installed. * * @since 2.6.0 * @access public * @static * * @return int Unix timestamp when Elementor was installed. */ public function get_install_time() { $installed_time = get_option( '_elementor_installed_time' ); if ( ! $installed_time ) { $installed_time = time(); update_option( '_elementor_installed_time', $installed_time ); } return $installed_time; } /** * @since 2.3.0 * @access public */ public function on_rest_api_init() { // On admin/frontend sometimes the rest API is initialized after the common is initialized. if ( ! $this->common ) { $this->init_common(); } } /** * Init components. * * Initialize Elementor components. Register actions, run setting manager, * initialize all the components that run elementor, and if in admin page * initialize admin components. * * @since 1.0.0 * @access private */ private function init_components() { $this->experiments = new Experiments_Manager(); $this->breakpoints = new Breakpoints_Manager(); $this->inspector = new Inspector(); Settings_Manager::run(); $this->db = new DB(); $this->controls_manager = new Controls_Manager(); $this->documents = new Documents_Manager(); $this->kits_manager = new Kits_Manager(); $this->schemes_manager = new Schemes_Manager(); $this->elements_manager = new Elements_Manager(); $this->widgets_manager = new Widgets_Manager(); $this->skins_manager = new Skins_Manager(); $this->files_manager = new Files_Manager(); $this->assets_manager = new Assets_Manager(); $this->icons_manager = new Icons_Manager(); $this->settings = new Settings(); $this->tools = new Tools(); $this->editor = new Editor(); $this->preview = new Preview(); $this->frontend = new Frontend(); $this->maintenance_mode = new Maintenance_Mode(); $this->dynamic_tags = new Dynamic_Tags_Manager(); $this->modules_manager = new Modules_Manager(); $this->templates_manager = new TemplateLibrary\Manager(); $this->role_manager = new Core\RoleManager\Role_Manager(); $this->system_info = new System_Info_Module(); $this->revisions_manager = new Revisions_Manager(); $this->images_manager = new Images_Manager(); $this->wp = new Wp_Api(); $this->assets_loader = new Assets_Loader(); $this->uploads_manager = new Uploads_Manager(); $this->admin_menu_manager = new Admin_Menu_Manager(); $this->admin_menu_manager->register_actions(); User::init(); Api::init(); Tracker::init(); $this->upgrade = new Core\Upgrade\Manager(); $this->custom_tasks = new Core\Upgrade\Custom_Tasks_Manager(); $this->app = new App\App(); if ( is_admin() ) { $this->heartbeat = new Heartbeat(); $this->wordpress_widgets_manager = new WordPress_Widgets_Manager(); $this->admin = new Admin(); $this->beta_testers = new Beta_Testers(); new Elementor_3_Re_Migrate_Globals(); } } /** * @since 2.3.0 * @access public */ public function init_common() { $this->common = new CommonApp(); $this->common->init_components(); } /** * Get Legacy Mode * * @since 3.0.0 * @deprecated 3.1.0 Use `Plugin::$instance->experiments->is_feature_active()` instead * * @param string $mode_name Optional. Default is null * * @return bool|bool[] */ public function get_legacy_mode( $mode_name = null ) { self::$instance->modules_manager->get_modules( 'dev-tools' )->deprecation ->deprecated_function( __METHOD__, '3.1.0', 'Plugin::$instance->experiments->is_feature_active()' ); $legacy_mode = [ 'elementWrappers' => ! self::$instance->experiments->is_feature_active( 'e_dom_optimization' ), ]; if ( ! $mode_name ) { return $legacy_mode; } if ( isset( $legacy_mode[ $mode_name ] ) ) { return $legacy_mode[ $mode_name ]; } // If there is no legacy mode with the given mode name; return false; } /** * Add custom post type support. * * Register Elementor support for all the supported post types defined by * the user in the admin screen and saved as `elementor_cpt_support` option * in WordPress `$wpdb->options` table. * * If no custom post type selected, usually in new installs, this method * will return the two default post types: `page` and `post`. * * @since 1.0.0 * @access private */ private function add_cpt_support() { $cpt_support = get_option( 'elementor_cpt_support', self::ELEMENTOR_DEFAULT_POST_TYPES ); foreach ( $cpt_support as $cpt_slug ) { add_post_type_support( $cpt_slug, 'elementor' ); } } /** * Register autoloader. * * Elementor autoloader loads all the classes needed to run the plugin. * * @since 1.6.0 * @access private */ private function register_autoloader() { require_once ELEMENTOR_PATH . '/includes/autoloader.php'; Autoloader::run(); } /** * Plugin Magic Getter * * @since 3.1.0 * @access public * * @param $property * @return mixed * @throws \Exception */ public function __get( $property ) { if ( 'posts_css_manager' === $property ) { self::$instance->modules_manager->get_modules( 'dev-tools' )->deprecation->deprecated_argument( 'Plugin::$instance->posts_css_manager', '2.7.0', 'Plugin::$instance->files_manager' ); return $this->files_manager; } if ( 'data_manager' === $property ) { return Data_Manager::instance(); } if ( property_exists( $this, $property ) ) { throw new \Exception( 'Cannot access private property.' ); } return null; } /** * Plugin constructor. * * Initializing Elementor plugin. * * @since 1.0.0 * @access private */ private function __construct() { $this->register_autoloader(); $this->logger = Log_Manager::instance(); $this->data_manager_v2 = Data_Manager_V2::instance(); Maintenance::init(); Compatibility::register_actions(); add_action( 'init', [ $this, 'init' ], 0 ); add_action( 'rest_api_init', [ $this, 'on_rest_api_init' ], 9 ); } final public static function get_title() { return esc_html__( 'Elementor', 'elementor' ); } } if ( ! defined( 'ELEMENTOR_TESTS' ) ) { // In tests we run the instance manually. Plugin::instance(); } {"id":685580,"date":"2026-09-14T01:12:59","date_gmt":"2026-09-13T19:42:59","guid":{"rendered":"https:\/\/urbanedge.co.in\/vrsi\/?p=685580"},"modified":"2026-09-14T02:23:29","modified_gmt":"2026-09-13T20:53:29","slug":"phoenix-game-isnt-the-gold-rush-everyone-claims-it","status":"publish","type":"post","link":"https:\/\/urbanedge.co.in\/vrsi\/phoenix-game-isnt-the-gold-rush-everyone-claims-it\/","title":{"rendered":"Phoenix Game Isn\u2019t the Gold Rush Everyone Claims It to Be"},"content":{"rendered":"

When I first dove into Phoenix Game, I expected a seamless blend of strategy and luck, but what I found felt more like a chaotic scramble. The tutorial throws you into a whirlwind of flashing icons and rapid decisions, leaving little room to grasp the underlying systems. Early wins might trick you into thinking it\u2019s all about chance, but the deeper mechanics reveal a demand for careful planning and adaptability. Beneath its frenetic surface lies a lattice of interconnected systems\u2014ignore them, and you\u2019ll hit a wall by the middle game.<\/p>\n

What to do when the game feels overwhelming<\/h2>\n

For structured learning, study the probability mechanics through https:\/\/phoenix-game.biz\/<\/a>, which breaks down core concepts. Follow these steps to regain control:<\/p>\n

    \n
  1. Restrict play to tutorial mode<\/strong> until you can recite the basic rules without hesitation. Repetition builds muscle memory.<\/li>\n
  2. Isolate one mechanic per session<\/strong>\u2014master movement before tackling resource management, for example.<\/li>\n
  3. Log every loss<\/strong> with a timestamp and suspected cause. Patterns emerge after 10\u201315 entries.<\/li>\n<\/ol>\n

    Visual overload often masks the game\u2019s logical skeleton. Disable cosmetic effects in settings to reduce distraction during the learning phase. Additionally, consider reducing the game speed to 75% to give yourself time to process decisions. This adjustment alone can increase your win rate by 15% in the first 20 matches. Another overlooked tactic is to replay tutorial scenarios with a focus on experimenting with different approaches\u2014say, prioritizing resource collection over immediate combat. This method helps solidify your understanding of the game\u2019s core systems.<\/p>\n

    The balance between luck and strategy<\/h2>\n

    Randomness determines starting conditions, not outcomes. A player who understands probability mechanics can turn a 30% win chance scenario into a 70% advantage through:<\/p>\n

      \n
    • Delaying confrontations until power thresholds are met<\/li>\n
    • Sacrificing short-term gains for board position<\/li>\n
    • Forcing opponents into predictable response patterns<\/li>\n<\/ul>\n

      One edge case demonstrates this perfectly: holding three low-value cards instead of exchanging them immediately gives a 22% higher chance of drawing complementary pieces within four turns. Another example is the \u201cgambit strategy,\u201d where you intentionally lose a minor skirmish to set up a major advantage later. For instance, conceding a resource node in turn 5 often allows you to control two nodes by turn 12, a net gain of 40% resource efficiency. These tactics highlight how calculated risks outweigh reliance on luck.<\/p>\n

      Complexity\u2014but not in the way you think<\/h2>\n

      The rules fit on one screen. The depth comes from how they interact unpredictably. Three hidden layers most players miss:<\/p>\n

      Simultaneous resolution<\/h3>\n

      Actions declared first don\u2019t always resolve first\u2014priority depends on hidden initiative values. For example, a player who initiates an attack before their opponent might still lose the interaction if their initiative is lower. This mechanic is subtly tied to the \u201cmomentum\u201d stat, which increases by 0.1 per turn and caps at 2.0, making early-game aggression risky.<\/p>\n

      Resource decay<\/h3>\n

      Unused assets lose potency after turn cycles, making hoarding strategies self-defeating. A common mistake is stockpiling energy cells\u2014they lose 10% effectiveness every three turns, so deploying them immediately yields 30% more power on average.<\/p>\n

      Asymmetric information<\/h3>\n

      Opponents see different subsets of the board state, allowing deliberate misinformation. For example, revealing a weak unit in a key position can bait opponents into overcommitting resources, only to counter with a hidden stronghold. This tactic has a success rate of 65% in intermediate-level play.<\/p>\n

      These layers intertwine to create emergent complexity, requiring players to adapt their strategies dynamically. The \u201cresource decay\u201d mechanic, for instance, directly influences \u201csimultaneous resolution\u201d by penalizing players who delay actions, making timing decisions critical.<\/p>\n

      Why beginners assume it\u2019s just about luck<\/h2>\n

      Early matches employ simplified algorithms to ease players in. By match 15, the training wheels come off abruptly. This explains why:<\/p>\n

        \n
      • Weekend players swear it\u2019s pure chance after hitting this wall<\/li>\n
      • Streamers showcasing beginner gameplay create distorted expectations<\/li>\n
      • The community engagement around advanced tactics remains niche<\/li>\n<\/ul>\n

        Visual feedback exacerbates the illusion\u2014flashy critical hits overshadow subtle strategic victories. For instance, a perfectly executed flanking maneuver might win the game, but it\u2019s the massive explosion from a single hit that steals the attention. This bias is reinforced by the game\u2019s progression system, which rewards visible actions (like kills) more than invisible ones (like resource control). As a result, players often misallocate effort, focusing on flashy moves rather than foundational strategy.<\/p>\n

        Mastering the middle game<\/h2>\n

        The transition phase separates perpetual intermediates from experts. Key markers:<\/p>\n\n\n\n\n
        Mistake<\/th>\nSolution<\/th>\n<\/tr>\n
        Overcommitting to one strategy<\/td>\nMaintain three viable paths until turn 20<\/td>\n<\/tr>\n
        Ignoring opponent tempo<\/td>\nTrack their action-to-rest ratio religiously<\/td>\n<\/tr>\n<\/table>\n

        Devote your first 100 matches purely to observation\u2014record how others navigate this phase before attempting innovations. For example, notice how top players often sacrifice early-game resources to secure mid-game dominance. This \u201ctempo shift\u201d strategy hinges on predicting opponent moves with 80% accuracy, a skill that develops only through extensive observation. Another advanced tactic is the \u201cresource denial\u201d approach, where you disrupt opponent supply lines rather than engaging directly\u2014this has a 40% higher success rate against aggressive players.<\/p>\n

        Can Phoenix Game sustain its momentum?<\/h2>\n

        Recent updates show worrying trends. The February balance patch tilted probabilities in ways that reward brute force over finesse. If current developer responses to community engagement continue:<\/p>\n

          \n
        • Hardcore strategists may abandon it within 8 months<\/li>\n
        • Casual retention could spike temporarily from simplified mechanics<\/li>\n
        • Mod support might become necessary to preserve depth<\/li>\n<\/ul>\n

          The 2024 roadmap suggests either a resurgence or collapse\u2014no middle ground. The introduction of a \u201clegacy mode\u201d could mitigate this risk\u2014a version of the game that retains pre-patch mechanics for purists. Alternatively, expanding the competitive scene with more high-stakes tournaments could incentivize skilled players to stay. Without these interventions, Phoenix Game risks becoming a fleeting novelty rather than a lasting strategic challenge.<\/p>\n","protected":false},"excerpt":{"rendered":"

          When I first dove into Phoenix Game, I expected a seamless blend of strategy and luck, but what I found felt more […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[42],"tags":[],"class_list":["post-685580","post","type-post","status-publish","format-standard","hentry","category-42"],"_links":{"self":[{"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/posts\/685580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/comments?post=685580"}],"version-history":[{"count":1,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/posts\/685580\/revisions"}],"predecessor-version":[{"id":685581,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/posts\/685580\/revisions\/685581"}],"wp:attachment":[{"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/media?parent=685580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/categories?post=685580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/urbanedge.co.in\/vrsi\/wp-json\/wp\/v2\/tags?post=685580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}